By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few outdated, a few new, and together with many who few readers can have obvious prior to. He has annotated those video games intimately from a contemporary viewpoint, explaining the priceless classes that may be learnt from them, whereas heading off the dangerous dogma that characterised many older works of this kind. subject matters comprise: Attacking the King, Defence, Piece energy, and Endgame subject matters. every one video game is by means of a recap of the most classes to be discovered. Giddins writes in a hugely available down-to-earth kind that appeals to membership gamers looking to enhance their realizing of sensible chess. His wisdom of Russian-language chess literature has enabled him to discover many glorious examples that experience now not seemed in prior western literature.
“Steve Giddins is gaining a name as a chess writer usually as a result of transparent demeanour during which he offers his techniques and this publication is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs usually in foreign occasions and has usually contributed to the British Chess journal. He has received a name as a author who offers important, no-nonsense suggestion on themes of actual useful value. this is often his 3rd booklet for Gambit.
“...an educational gem of a e-book which could most likely support virtually any participant enhance yet can be in particular necessary to newcomers and intermediate a result of precise annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly urged for 1200-2000 avid gamers looking for a video game assortment, specially those that want to increase their knowing in middlegame pawn-structures. Giddins attempted to replace Chernev’s such a lot Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other very good booklet ... it's a educating textual content that makes use of 50 very well-selected whole video games - no longer the standard suspects - to demonstrate different types of positions from starting to endgame. Giddins provides descriptions of key rules of the video games, suggestions for a way to play them, and what to seem out for. back, the book’s effectiveness is predicated upon its very transparent and easy-to-digest presentation. I reviewed this publication at size on certainly one of my radio exhibits and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really stable books are really worthy greater than their weight in gold! That’s my feeling approximately masterpieces similar to Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. all of the principles within the incredible number of video games chosen and annotated by means of Giddins have been defined so lucidly that, even now, greater than a 12 months after I first learn the publication, the hugely instructive thoughts are nonetheless enjoying a truly lively position in my very own chess pondering. for example, i used to be specifically inspired by means of White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which was once the penultimate conflict in Steve Giddins’s selected duels. certainly, that individual come upon made any such deep impression on me that each one the details fast got here again to my reduction whilst i wanted their suggestions in an endgame state of affairs that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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50 Essential Chess Lessons by Steve Giddins